Showing posts with label Tech. Show all posts
Showing posts with label Tech. Show all posts

Sunday, December 11, 2011

Motorola wins injunction against Apple in Germany, again

[Source: GSMARENA]


Apple has been having a lot of legal headaches lately and now there's a new one. Now, it's Motorola that's causing the Cupertino-based company trouble as it won a preliminary injunction against several Apple products in Germany. It's not the first time either.
Anyway, today's injunction affects practically all Apple gadgetswith GPRS connectivity - the iPhone, iPhone 3G, 3GS, 4, iPad 3G and iPad 3GS have been named, but the 4S is infringing on Motorola's patent as well (it came out after the suit was filed so it's not mentioned explicitly).
Motorola hasn’t won the case yet, but if they choose they can enforce that injunction in Germany. To do that, they need to provide a €100 million bond. That's a risk for the company that only recently stopped its decline - if they end up losing the suit, the money will have to be paid out to Apple. Also, Apple might appeal this decision and win a stay of the injunction.
It's hard to say how things will go. Motorola's patent is probably vital for GPRS and Apple can't do without it. Motorola might be forced to offer a license to Apple, but for now Moto's lawyers have managed to avoid that, at least until Apple pays for past damages (starting from 2007).
Apple doesn’t want to pay for past damages - that can turn out to be rather pricy - and is seeking to invalidate Motorola's patent and solve its problem (in this particular case) outright.
A second hearing is scheduled for February, we'll see how things progress then. By the way, Apple is sued for that exact same patent in the US, too, but things seem to be going better for the iPhone maker there (that case hasn’t been resolved yet, either).
The world of patents is very complicated and often confusing. You can read FOSS Patent's blog post on the courts ruling if you have a head for such legal matters.

HP to contribute webOS to the open source community



[Source: GSMARENA]

The long silence regarding webOS has been broken but in a different way than what most people expected. Instead of shutting down the project once and for all, HP has announced that they will be contributing webOS to the open source community.


This means that HP will make the underlying source code of the OS available to developers under an open source license. You can take it, customize it and use it for free as long as you give back to the open source community. This is similar to the way Linux and Android operate. HP itself will also be investing and supporting the project, so those with webOS devices right now can breathe easy.
Regarding making webOS device, HP made it clear that they have no intention to get back to the mobilephone segment ever again, but according to The Verge they may look into making webOS based tabletsin the future.
What has happened here is simple. HP realized the potential of webOS and found it too useful to shut it down completely. However, they do not want to invest more into the platform to make it competitive enough to go against established players such as iOS and Android. So they chose the only option that they had: open sourcing it. This way they are hoping that others would step in and help develop the platform so that they don't have to.
In a way, it is a win-win for almost everyone. HP does not have to spend much on webOS, other device manufacturers such as HTC (who once were interested in webOS) don't have to spend a dime to use it and even small-time developers can take it and run it on devices other than what HP/Palm have been selling for now.
Whether this is good for the platform, is something only time will tell.

App review: Infinity Blade 2 (iOS)




[SOURCE: ENGADGET]

The 3D duel-fest is back, and attempting to answer some of the questions left over from its first installment (and a few major updates). Infinity Blade has had a huge effect on promoting the iPad and iPhone as valid gaming options, with high quality visuals and intuitive touchscreen controls. Well, Epic hasn't tampered with the formula too much, but has tried to instill some considered expansions and pour even more eye-honey all over it. Will it stretch gamers beyond the original? We've now spent a fair bit of time slashing away at those pesky immortals and their underlings -- see what we thought of this little big adventure after the break.


The game follows on from the end of the first game, the protagonist now wielding the Infinity Blade and attempting to finish the ruling Deathless once and for all. Unsurprisingly, his plans soon come unstuck, and you start anew with bottom-rung equipment and skills.You also now have the curious honor of naming the hero as you please. We stuck with the staple Siris, a thinly veiled nod to the voice assistant of Apple's latest smartphone. We'll leave the narrative to reveal itself, but the sequel has done away with those "nordish" voices of old, with a very swift transition within the first ten seconds to English voice actors. Purists may scream that it's a dumb-down, but we felt a little more involved in the plot exposition.

Sound is suitably grand, although you will tire of the same grunts and huffs by the hundredth battle. While the battles themselves remain, at their core, pretty similar to the first release, there are now three different weapon styles. There's the typical sword and shield combo from Infinity Blade, a high damage (but slower) two-handed weapon where defense is now exclusively block-based and dual-wielding weapons for faster attacks with defense limited to dodges. You'll find a style that suits, although overall damage is less of an issue, and it's more decided by your preferred method of damage limitation. The power attacks that charge up during fights will also differ between the three weapon classes. A new customizable option for weapons and armor, gems, now add extra elemental damage and defenses. Depending on which jewels you embed, you can also increase the spoils of battle with extra money or higher chances of equipment drops.


Equipment and item management has been overhauled, as has the in-game store, with new pre-fight energy drinks offering health regeneration and double experience points -- for a price. Minor gambling has arrived here in the form of new prize wheels (in three pricey flavors) offering the chance of high-end weaponry, if you're willing to risk the chance of a sub-optimal weapon at the same time. You're no longer able to resell mastered equipment, so it's now well worth taking the time to search around the environs for extra money. You'll now come across keys too; around half of the treasure chests are now locked-down, unless you have the right key. (Or grab them from the in-game store.)


Journeying around the stages of Infinity Blade 2 will take you from oriental temples with plenty of eastern style licks, to what appears to be the increasingly ruined locale of the first game. They've cranked up the light effects here, so expect to be impressed all over again if you were wowed by the original. Granted, it can't stun players with the same "a phone's capable of this?" sort of way, but the game is noticeably sharper, taking full advantage of the high-resolution screens of the Apple hardware. Load times barely ever get in the way, although they are slightly more pronounced on the older iPhone 4 and original iPad. Any difference between devices seems negligible from the time we spent playing on the original hardware -- we did, however, play most of this review slashing away at the screen of our iPhone 4S. The gameplay is still very well suited to mobile devices -- you can literally spend a minute exploring and fighting, lock your phone, make a phone call and jump back in where you left off.

There's still room for improvement -- the game rewards obsessive replay, and it can get veryrepetitive, although Infinity Blade 2 does attempt to add more variety to its character designs (female baddies!), kill animations and wacky helmets. If you're looking to get to the ending, you can skip ahead by exchanging your real-world money for in-game gold, but even then, you should find plenty of gaming hours here -- it took us over a week of concentrated gaming to go through the whole storyline. Unfortunately, the multiplayer option found on the original app hasn't yet been translated to this release, although it's already earmarked a space in the game menus, promising to reward challengers with in-game goodies. Similarly, updates are already in the pipeline and the makers are promising more creatures to slice and more weapons to dice them with.


Infinity Blade 2 is, in no uncertain terms, a sequel. If you weren't drawn into obsessing over beating the Deathless in the first game, then you're not going to be converted here. It looks like a console game, but there certainly isn't the same level of depth or longevity. However, the new game arc does force you to explore the labyrinthine screens, even if only in a point-and-tap way, and the character customization and expanded fight system does allow you change and tweak your character to your tastes. The game is sumptuous, with textures and lighting effects pushed beyond what we saw almost exactly this time last year. $6.99 is a very good price for one of the grandest -- and technically greatest -- gaming challenges available on iOS.